Aliens Colonial Marines uses an unusual system whereby the player character can carry every weapon they have and assign them to four quick-selection slots; two for main weapons, one for a pistol, and one for a grenade or mine. Basic weapons are unlocked using an experience point system, while special "Legendary Weapons", based on
TheArmat Battlefield Systems M37A2 Pump Shotgun (also known as the M37A2 Combat Shotgun or the '37) is an American-made pump action combat shotgun. It was notably employed by the United States Colonial Marine Corps, Colonial Marshals and Weyland-Yutani PMCs during the 22nd century. Probably as its successor, the M37A3 Pump SidearmTactical Armor Trait The Primary and Secondary Weapons are the same type of weapons, but players are allowed to have two of those same type of Standardissue USCM submachine gun; typically used during operations in civilian W-Y MK221 Tactical Shotgun. Previous. ARMAT M4RA Battle Rifle. Aliens: Colonial Marines. Gearbox Feb 12Aliens Colonial Marines. All Discussions Screenshots Broadcasts Videos News Guides Reviews You WILL learn how to use tactical weapons (claymores, prox grenades) if you want to survive. You can't expect any assistance in tight spots. O'Neal's smartgun isn't all that smart- he seems to shoot constantly but not very effectively; plus,TbeNTuG.